


Therefore, the decision has been made to split Starcraft II into three separate instalments, released over a period of time rather than all at once. We already knew that Blizzard’s plans for Starcraft II’s single player campaign were ambitious, but, at BlizzCon, it was revealed that they were so ambitious that the development team came to the conclusion that they couldn’t possibly hope to complete their content for each of the game’s three races and still release the game in a timely fashion. The biggest bombshell was certainly dropped for the latter. This year, with Diablo III having been unveiled a scant few months ago at the WWI in Paris, it was of no particular surprise that, rather than revealing a new game, the focus was on delivering additional information about the company’s three already-announced works-in-progress: World of Warcraft: Wrath of the Lich King, Diablo III and Starcraft II. In addition to giving visitors an opportunity to attend Q&A sessions with the developers and play pre-release builds of upcoming games, this event is often the venue for the announcement of new games and a source for new information about already-announced titles. Blizzard Entertainment’s annual BlizzCon convention in Anaheim, California has just come to an end.
